About me

A snazzy picture of me in my wedding.

My name is Oscar Rodriguez. My interests focus mainly on game creation: programming, game design, 2D art and music.

As a computer engineer, my main field of expertise lies in computers. I mostly focus on networking, computer graphics and algorithmics, as well as a whole lot of programming in as many languages as I can learn.I graduated from Los Andes University in Bogota, Colombia, and then pursued my master’s degree at Ohtsuki Lab in Keio University in Yokohama, Japan, as a recipient of the Monbukagakusho scholarship. I then worked for five years at Sega in Japan, five more years at Google Japan, and now I’m part of the Game Engineering team at AMD Japan. Below, you can see which games I have contributed to.

My favorite means of expression is pure homegrown ANSI C. However, most of my recent coding is done in Lua and C#, both of which I find to be quite enjoyable. Due to the circumstances, I commonly find myself writing in C++, Python, JavaScript or php. I particularly hate Java, even though I sometimes have to work in it.

I have also coded in more than 20 other programming languages, ranging from the mainstream to the esoteric.

Everything in this website is in English, but I am also a native Spanish speaker, fluent in Japanese, and can string up sentences in French. Feel free to contact me by email, by writing to o-rodrig [at] rapapaing [dot] com.

I sometimes contribute to some other sites:

You can also find me on twitter, but I don’t write too often in there though…

I have worked on the following game titles:

2010

2011

2012

2013

  • Gundam Conquest (Bandai Namco Games): Programming (game is no longer active)

2014

2015

You can actually see my name in some of the games I’ve worked on, in this blog post!

I also have a small indie game development group. Hopefully you would have already played some of our games on Steam!